indigobird: (Default)
Relm Hawke ([personal profile] indigobird) wrote2019-04-05 05:44 pm
Entry tags:

Deerington App

IN CHARACTER


Character Name: Relm Hawke
Canon: Dragon Age
Canon Point: After leaving for Weisshaupt Fortress post-Here Lies the Abyss

In-Game Tattoo Placement: On her back between her shoulder blades
Current Health/Status: Alive and in decent health. A little banged up from events in the game but nothing serious. She'll be going to sleep normally and waking up in Deerington
Age: 34
Species: Human

History: Here
Her more personal history can be found here which details her in game choices. They’re listed in bullet points further down if you would rather skip the rest.


Personality: Relm’s major strengths lie in her loyalty and caring nature, though these are not always easy to see. Relm isn’t easy to get to know, but once she considers you a friend, you’ve got a steadfast ally who’ll do everything to be there for you and help when needed no matter how dangerous or difficult the situation may be. One need only look at what she’s done for her friends in her canon. She’s helped them confront their pasts and those who sought them harm, often at great personal risk.


Despite the sarcastic, flippant front she presents to the world, Relm really does care. On the outside she takes a carefree, c’est la vie attitude about the problems she sees and faces in the world, but on the inside she worries and agonizes over what’s going on. For every sarcastic quip she made about Meredith and the templars, she would later spend minutes worrying about what they were doing to the mages in the Gallows – or the repercussions she might face. For as much as she complained about everyone coming to her with their problems (everyone ranging from her friends to random strangers to the king of Ferelden), she always helped because she cared and because people needed help. Her magic is something she has to live with, so if she’s going to have it, she might as well use it to help people. To her, those in power and are capable of rendering aid should do so. If nothing else, she doesn’t want to see (decent, innocent) people suffer unnecessarily. When Merrill shut herself away with her eluvian, she went to her home and talked to her to figure out what was going on. She always checked up on her friends, no matter what kind of mood they were in. And as much as she really complains about getting involved in the mage rebellion and somehow becoming a sort of figurehead of the movement, she’s determined to see it through. Though she’s given up on any chance of having a normal, happy life for herself, she’s ready to fight like hell to make sure other mages have the chance.


The form that help takes varies, and sometimes it’s questionable. Relm has a body count that could probably fill an average suburban home, and that’s not even touching the various wildlife/monsters/undead/whatever else she’s killed. She’s a bit looser with her morals, too, though a lot of that has to do with the world she lives in. Murder isn’t condoned, necessarily, but it’s so common in Thedas – at least in the circles Relm runs in – that it’s often treated as a joke. She doesn’t even bat an eye at looting someone’s body. She’ll injure and physically threaten people if necessary, though she tries to save that as a last resort. There are a couple lines she won’t cross: she won’t harm children or animals (save for wildlife that attack her). In addition, she almost never will attack someone who’s defenseless.
Relm does not let her good qualities show very easily. For all that she loves to be social and loves her friends, Relm keeps most people at arm’s length. It took her companions years to get to really know her, and there are still parts of herself she didn’t show most of them (for example, many don’t know she loves to draw). She’s built up a lot of walls around herself, and it takes time to get those defenses down. This has a lot to do with her being a mage. In Thedas, mages, up until the recent war, were supposed to stay in Circles when they come into their magic, cut off from their families and robbed of basic rights and freedoms. When Relm came into her magic, her father all but beat it into her head that her magic needed to be hidden or she’d be taken away. He meant well, but that mindset more or less warped Relm’s self-perception. As a result, she gave up on having a normal life: a spouse, a home, children, a normal job… all because she grew up afraid of being discovered and that anyone close to her would report her to the templars. It’s left her bitter and full of remorse, for those are things she wished she could have had but felt that she couldn’t. All of this is on top of the usual fears most mages have: of being possessed and becoming an abomination, of having to resort to blood magic and the worry that she’ll come to abuse it over time, and that people will fear her for her power. Is it any wonder she drinks heavily?


As to not burden her family with her problems – and her family always had to come first, even above her own well-being – Relm learned to laugh off her problems and fears. Even the direst situations fail to prevent her from making a quip or joke. When she told Ser Alrik about a woman’s bones she found, and he lamented how it confirmed that woman was dead, she fired back with “If they’re not dead, watch out for a bunch of boneless women flopping around.” Not entirely appropriate humor for the moment, but the realization of what she found made her too uncomfortable and she didn’t want to face it. It’s how she copes. It also hides how much she cares about things from other people, as she doesn’t want people taking advantage of her soft heart.


Abilities/Powers/Weaknesses & Warping:
- List of her powers
- Her magic can be suppressed by traditional templar abilities or other forms of magic dampening
- Relm's healing spells will warp as stated on the power warping page: it'll worsen the injury. Since she’s not a proper spirit healer and can only heal mild to somewhat moderate injuries this won’t kill anyone, but it'll intensify the pain and worsen the wound
- The rest of her spells will sometimes misfire and not as always be as strong as normal

Inventory:
- Champion armor and clothes underneath
- Staff
- Bethany's scarf
- Her mabari, Dane
- A pouch of elfroot
- Bottle of lyrium

Writing Samples:
Three threads here

OUT OF CHARACTER


Player Name: Kenkai
Player Age: 28
Player Contact: [plurk.com profile] regenlen

Other Characters In Game: none
In-Game Tag If Accepted: Relm Hawke: Kenkai
Permissions for Character: Here
Are you comfortable with prominent elements of fourth-walling?: Yes
What themes of horror/psychological thrillers do you enjoy the most?: Monsters and the like are my favorite; anything that can be fought is what I prefer, as opposed to psychological/mindfuckery kind of horror. Paranormal is also fun! Anything involving ghosts, spirits, demons, etc are great. I’m fine with body horror and violence, though nothing terribly extreme.
Is there anything in particular you absolutely need specific content warnings for?: Anything involving suicide and rape. Also, fleas.
Additional Information: Nope!